AI Insights · Timothy · July 2025
Top Slime Games on iOS in UAE: Q2 2025 Performance
Explore the performance trends of the leading slime game apps on iOS in the UAE during Q2 2025, featuring downloads, revenue, and active users insights.
In the second quarter of 2025, the top slime games on the iOS platform in the United Arab Emirates showcased varied performance trends. Here's a closer look at how these apps fared, based on data from Sensor Tower.
PlaySlime:Slime Simulator Game from Slime Simulator Studio maintained a stable weekly revenue, peaking at approximately $761 in early April and closing the quarter at around $644. The app's weekly downloads fluctuated, starting at over 300 in early April, dipping mid-quarter, and recovering to 338 by the end of June. Active users showed a slight rise, beginning with 3.5K and ending the quarter with about 3.5K.
My Talking Slimy: Slime Cat 3D by Pixeland LLC experienced a steady weekly revenue, reaching a high of $319 in late May. Downloads picked up significantly towards the end of the quarter, climbing from 70 in March to 184 by June's end. The app's active user base grew from 973 to 967, demonstrating consistent engagement.
Slime Pet: ASMR Virtual Friend by Slime Joy Entertainment saw a decline in weekly revenue, starting at $204 and dropping to $132 by the end of June. This app did not report any downloads or active user data during the quarter.
World of Slime Simulator Games from Solid Apps INC showed modest revenue figures, peaking at $39 in mid-May and ending at $25. The app saw a spike in downloads in mid-June with 48, maintaining this level through the end of the quarter. Active users increased from 131 to 143 over the period.
Joy Slime: Stress Relief &ASMR by Slime Melody LLC had low revenue, mostly below $40, with a brief peak at $37 in May. Downloads were minimal, with only a few reported towards the quarter's end.
For more detailed insights into the performance of these slime games and other apps, visit Sensor Tower.